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  1. [MP2] Nostalgia...Anyone Have These Mods? (0 replies)
  2. Projectile skeletons in 3ds Max...? (4 replies)
  3. Replacing Textures? (1 replies)
  4. MaxEd 2 problem (2 replies)
  5. maxpayne's scene model (2 replies)
  6. MP2 modelling programs (0 replies)
  7. MP1/2 mod community (4 replies)
  8. Maxed2 Problem. (5 replies)
  9. Lost Levels TC (6 replies)
  10. Can you create different bullet-times? (0 replies)
  11. MaxED (Max Payne 1) - Where to find it? (3 replies)
  12. [MP2] AI Melee Combat (12 replies)
  13. [MP1] - C_GoTo (11 replies)
  14. How to change the texture of things in the game? (1 replies)
  15. [MP1] - Fogging Properties (8 replies)
  16. MP1 - Dynamic Object Grouping Problems (4 replies)
  17. Other Forums for Max Payne 1 & 2 Modders (9 replies)
  18. [400]Max Payne Ultimate Mod Pack (14 replies)
  19. Removing Decals - In Game (4 replies)
  20. Anyone still making maps? (23 replies)
  21. [MP2] Boiling - A Max Payne 2 mod (13 replies)
  22. Filefront closing - along with all of the mphq mods :( (18 replies)
  23. Is it possible to run MPI mods on Vista? (0 replies)
  24. Mods for my Movie(s) (2 replies)
  25. [MP2] Mona: The Assassin (31 replies)
  26. 7th Serpent: Genesis (9 replies)
  27. Hourences' Level Design Survey (0 replies)
  28. How to change a weapon model in mp2? (0 replies)
  29. [MP2] Announcing 7th Serpent: Genesis (11 replies)
  30. Can mods work with Steam versions of MP 1-2? (4 replies)
  31. Help with creating curved geometry (7 replies)
  32. MP1: i am sick of this error (8 replies)
  33. Hellsing Mod Part 2 Error (0 replies)
  34. bullet time sounds (1 replies)
  35. wheres shooting.h in max payne 2 (0 replies)
  36. A very noob question: Menu.txt and Level.txt files. [MP2] (5 replies)
  37. I need help. (6 replies)
  38. Problem with Max Payne 1... Shooting Frequencys (4 replies)
  39. Can't connect to GIS renderer (1 replies)
  40. Enemy moving (4 replies)
  41. melee ai? (9 replies)
  42. Interview with Aavenr on moddb.com (9 replies)
  43. New to modding, could use some help (17 replies)
  44. Dmw? (3 replies)
  45. Marathon//Max (11 replies)
  46. Max Payne ressurrection: my mod :) (22 replies)
  47. Experiments with p_pressurewave (9 replies)
  48. Dynamic Lighting? (5 replies)
  49. Daytime Skybox (4 replies)
  50. [MP2] how to block Dynamic Pointlight? (8 replies)
  51. Model distortion (0 replies)
  52. MaxEd not Sending lighting (6 replies)
  53. invalid data read from an R_MemoryFile("") (0 replies)
  54. Casus Belli (25 replies)
  55. I'm working alone on The Matrix mod project. Need help! (16 replies)
  56. custom skin items (2 replies)
  57. Devil May Cry Mod! Coding help needed. (0 replies)
  58. Getting Solid White & Black colours in Maxed? (4 replies)
  59. What's Your Payne Threshold? - Gamespy feature (2 replies)
  60. HoM crowned best MP2 mod in Aussie PC Magazine (5 replies)
  61. To the creators of Katana: Roque Ops (48 replies)
  62. Error in MaxEd (7 replies)
  63. Bored time on my hands (4 replies)
  64. Wanna work with Froz and I? ;) (6 replies)
  65. Modding Retrospective (0 replies)
  66. Storyevents (2 replies)
  67. Vampire Slayer 2.0 (93 replies)
  68. A few questions about MP2 modding (27 replies)
  69. Max Payne 2 Crashes in Bullet Time (4 replies)
  70. Volcalc Produces Bad Lighting (12 replies)
  71. c_animatetexture() in MP2? (4 replies)
  72. 128-bit Floating Point Textures (1 replies)
  73. Good Lighting Tips? (13 replies)
  74. Please support Max Payne modding at the Moddb awards! (36 replies)
  75. Animation is not continuos path (13 replies)
  76. Multiple Bullet Time Tracks (0 replies)
  77. Modders, how do you do it? (33 replies)
  78. Help with the maps (4 replies)
  79. Sound Modding (1 replies)
  80. Weapon Stances (2 replies)
  81. Ildu's Prefab Pack - Anyone still got a copy? (for mp1) (0 replies)
  82. Advice will be appreciated (1 replies)
  83. Hope im allowed to post this. (1 replies)
  84. Alpha Layer in mp2 (0 replies)
  85. Simple problem... (4 replies)
  86. Adjusting Camera Position (1 replies)
  87. Max Payne: Source... (14 replies)
  88. CS Source Model Problems (11 replies)
  89. Sighh... Wasnt planning this but i have to.. (4 replies)
  90. Joints/Frames in Milkshape? (2 replies)
  91. Problem creating a MP2M file (2 replies)
  92. Error with MP2 Weapon Exporting MEsh (3 replies)
  93. My custom sounds aren't looping (5 replies)
  94. My mod is up! (6 replies)
  95. Shaders not appearing as they should (6 replies)
  96. Duke Nukem Skin on MP2 (1 replies)
  97. Lightmaps Question (6 replies)
  98. Changed the sounds and I get this error in MP1 (1 replies)
  99. [MP2]Kung Fu 1.0 Mod (0 replies)
  100. Using my own models, question? (12 replies)
  101. Weather effects? (1 replies)
  102. Custom Music (7 replies)
  103. Converting MDS to Max Payne 2 (4 replies)
  104. Mod Idea but Im a Nooby (14 replies)
  105. Cam problems (2 replies)
  106. Noob question about exporting MP1 levels using MaxEd (2 replies)
  107. What type of dds does mp2 use? (1 replies)
  108. Max Payne Two mods... (7 replies)
  109. [MP1] Milkshape .SKD Error (9 replies)
  110. Texture Problems (5 replies)
  111. [MP1] Just a Small Question (5 replies)
  112. Making Weapon Un-reloadable (4 replies)
  113. [MP2] Classic Payne (13 replies)
  114. A Bunch Of Questions And Need Answers (2 replies)
  115. Looking for a special mod (1 replies)
  116. cowboy bebop skins (0 replies)
  117. Streetfighter Released! (39 replies)
  118. General modding questions (9 replies)
  119. Combat / Gameplay Scripting tutorial (10 replies)
  120. Animation export problem? (5 replies)
  121. Look at this:D (7 replies)
  122. Best Max Payne 1 Mods? (6 replies)
  123. [MP1&2]How to make fire permanently damaging in MAX PAYNE (5 replies)
  124. My home... Gone! (11 replies)
  125. I need mappers! (6 replies)
  126. Corwin's Website? (4 replies)
  127. Death Row [Dead Man Walking Rebalanced] (0 replies)
  128. Ghost Rider mod for mp1 (9 replies)
  129. [MP2] Quick noob question (7 replies)
  130. Are there any mods adding painskins? (3 replies)
  131. Polar Paradise - Released! (48 replies)
  132. prefab lighting (2 replies)
  133. Blade mod for mp1 (4 replies)
  134. Prefab skin sizes (2 replies)
  135. MP1 import into MP2? (14 replies)
  136. Strange problem with GIS Render (1 replies)
  137. Source code (3 replies)
  138. A personal note (4 replies)
  139. Someone asked? (3 replies)
  140. [minimod MP1-2]tweaked weapon sounds release / help (1 replies)
  141. respawns an weapons (8 replies)
  142. How to attach fire effect to bullets? (2 replies)
  143. Getting A Player Model In 3DS Max (1 replies)
  144. Help!!!!!!!!! (4 replies)
  145. Excessblood + Fps mod= FUN! (9 replies)
  146. Permanent Goodbye Max Payne Community (14 replies)
  147. Help me! Please..... (5 replies)
  148. [MP1] HELP ME - Before I loose it (10 replies)
  149. downloadable kipsta tutorials? (1 replies)
  150. radiosity not working, MP2 level design (1 replies)
  151. Weapons Animation (3 replies)
  152. Level error (0 replies)
  153. [EOS 1.5] Taking out some code. (6 replies)
  154. What happened to??? (0 replies)
  155. can some one help me? (25 replies)
  156. Walk Animation (3 replies)
  157. [MP1]TMR technical demo is out (1 replies)
  158. 3dsmax char. export (10 replies)
  159. Trimeshes&CPU (11 replies)
  160. Help! About the Portal (4 replies)
  161. Animation error (3 replies)
  162. [MP2]CMP revamp (11 replies)
  163. Flipped ASI files? (3 replies)
  164. How to make cleaners hand to hand combat? (4 replies)
  165. Material error when Exporting (6 replies)
  166. Loading Plugins (2 replies)
  167. [MP1] Max Payne@University mod (25 replies)
  168. MP2 mods compete at IGF (7 replies)
  169. [MP1]Totally new TMR slow motion system (2 replies)
  170. [MP1] The TMR bullet block system (20 replies)
  171. Equlibrium mod v3.0 (3 replies)
  172. .asi exporter (6 replies)
  173. Characte & Camera animation (6 replies)
  174. [Mp2] how to put Blood Stains (5 replies)
  175. [Mp2] how to print Subtitles (1 replies)
  176. Whats up with Streetfighter (2 replies)
  177. [MP1] C_AnimateTexture - Usage, HELP (3 replies)
  178. HoM team members (1 replies)
  179. MaxFX n00b, need help please. (1 replies)
  180. [MP1] Thunder Particle FX effect (9 replies)
  181. Elements Of Style New Shader Preview (30 replies)
  182. MaxEd Tutorials, Examples Levels, Prefabs... (2 replies)
  183. Who made Unleashed Fighting? (7 replies)
  184. weapon inventory little images (9 replies)
  185. little max on hud? (2 replies)
  186. exporting weapons ?? (2 replies)
  187. Releasing beta version of Max Payne Ressurrection (3 replies)
  188. 7th Serpent Project up for grabs (37 replies)
  189. How to export a new skeleton? (6 replies)
  190. ParticleFX (8 replies)
  191. [MP1]Make fake "light dust" effect. (5 replies)
  192. Silent Hill (19 replies)
  193. Hello everyone! One more problem (1 replies)
  194. [MP1] just wondering about god mode (3 replies)
  195. Does anybody know??? (16 replies)
  196. Question about character animation (1 replies)
  197. Got LOT of questions (5 replies)
  198. [MP1] Crazy Custom Player Spikes (2 replies)
  199. Could someone make me a skin item please? (7 replies)
  200. Oh noes an error! (14 replies)
  201. 3ds max and polycount questions (3 replies)
  202. (MP2) Character-modelling in Milkshape! (24 replies)
  203. Elements of style kungfu (9 replies)
  204. Mod tools are still alive! (18 replies)
  205. TC completed (MP 1) (12 replies)
  206. Cinematic Mod (1 replies)
  207. Dick Justice model! (11 replies)
  208. Maxed error (4 replies)
  209. MaxED 2 Error Log (1 replies)
  210. reshelp (6 replies)
  211. Hall of Mirrors: putting preston's model over payne's? (2 replies)
  212. Elements Of Style Version 1.5 released (35 replies)
  213. [MP2] More than 1 joint in Milkshape3D? (Weapon animation) (4 replies)
  214. G.h.o.s.t. (32 replies)
  215. MP1 Extraction? (3 replies)
  216. Badass:Redefined -Mod W.I.P - (69 replies)
  217. Anything new in the modding community? (2 replies)
  218. Different room sounds- how to? (2 replies)
  219. Opening up already existing MP level files in MaxED... (1 replies)
  220. Tell an enemy to do different actions... (2 replies)
  221. [MP1] Menu -> [OnInit] (5 replies)
  222. Explosion Radius of Fire. (1 replies)
  223. [MP2][Tutorial]Using Quake3-compatible skyboxes in MP2 (9 replies)
  224. [MP2] Weapon Animation (0 Frames exception) (0 replies)
  225. Max payne crash when I try to calc AI (7 replies)
  226. Rogue Ops - New Screens and Details. (8 replies)
  227. Extracting LV2 level files... (3 replies)
  228. [MP2] Geometry tutorials? (1 replies)
  229. I'm so lost. Unpacking Mods? (4 replies)
  230. [MP1]A Switch question (2 replies)
  231. Eos Problem (2 replies)
  232. Western TC (42 replies)
  233. [MP2] Porting MP1 maps to MP2 (0 replies)
  234. I need the desert eagle shot sound (5 replies)
  235. [MP2] Need help with adding/replacing weapons (total noob) (9 replies)
  236. Problem with MaxEd. (5 replies)
  237. Help!!! (2 replies)
  238. [MP2] Swat model? (0 replies)
  239. [MP1] Strange Texture Problem - PLEASE HELP! (6 replies)
  240. Create a Model (6 replies)
  241. Model change ? (10 replies)
  242. [MP1]Reflection effect ? (15 replies)
  243. [MP1]Car Prefabs and Skybox (8 replies)
  244. Elements of Style (EOS) release thread. (57 replies)
  245. Saw a good Idea (4 replies)
  246. Error with my Mod (4 replies)
  247. Mappers needed For My T.C Max Payne Inverted (5 replies)
  248. My Hitman-Mod for MP2 (123 replies)
  249. Is it possible to launch mods in commandline ? (1 replies)
  250. Hall of Mirrors: Hitting newstands near you? (14 replies)