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Old 07-26-2008, 09:30 AM   #1
darkcaleb51

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how does animation work with skin?
hey there, i was wondering about something, how do i give a model more skin textures so it can move. i mean like you see in the freezer ammo has more skins for animation(tell if i didn't explain it very wel)
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Old 07-26-2008, 10:07 AM   #2
Commando Nukem

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Re: how does animation work with skin?
Quote:
Originally Posted by darkcaleb51 View Post
hey there, i was wondering about something, how do i give a model more skin textures so it can move. i mean like you see in the freezer ammo has more skins for animation(tell if i didn't explain it very wel)
The freezer has three skins for the model, but its assigned to each frame for the sprite (which had three frames of animation).

So you cant just add it to any model I dont think.
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Old 07-26-2008, 10:12 AM   #3
XTHX2

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Re: how does animation work with skin?
Eduke wiki always helps. It tells about what you can put for "frame" command... Go check it for more information...
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Old 07-26-2008, 10:28 AM   #4
darkcaleb51

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Re: how does animation work with skin?
sorry, i mean like this without using any frames in the model it self,

// tv_01 (5136)
model "aki/models/white_dragon/tv_01.md3" {
scale 1.5 shade 2
skin { pal 0 file "aki/models/white_dragon/tv01.JPG" }
frame { name "frame2" tile 5136 }
skin { pal 0 file "aki/models/white_dragon/tv02.JPG" }
frame { name "frame3" tile 5137 }
skin { pal 0 file "aki/models/white_dragon/tv03.JPG" }
frame { name "frame4" tile 5138 }
}
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Old 07-26-2008, 04:28 PM   #5
darkcaleb51

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Re: how does animation work with skin?
well anyone?
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Old 07-26-2008, 04:37 PM   #6
XTHX2

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Re: how does animation work with skin?
Sadly, I can't help you beacuse I have like no knowledge about models as I had no business with them.

However, I'm sure someone will help you out. That may take seconds/minutes or days.
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Old 07-27-2008, 04:42 AM   #7
Roma Loom

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Re: how does animation work with skin?
As far as I understand the question You can't switch skins on the model which doesn't have frames. But the real problem is even when you have frames in the model you still can't assign different skins on each frame if the original sprite if it's not animated through CONs. Take a fire barrel in the beginning of E1L2 for instance, it has 3 original frames in the ART file iirc. But this barrel is animated in the gamecode but not in the CON files. That's the only reason I've created this barrel with 3D fire instead of making three textures on it with flat but more accurate and good looking fire. Generally you can use skin switching only on the monsters and some other actors which could be found in the con files otherwise you are stuck.
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