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#41 |
Re: Metal Gear Solid Mod
like i said. this wont be a map worth running until we find a way to put aliens on patrol.and use stealth
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#42 |
Re: Metal Gear Solid Mod
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#43 |
Re: Metal Gear Solid Mod
Well miuzaki I am still reminded of what Geoff said,
Because if you do I can see this mod horiably failing... IMO
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#44 |
Re: Metal Gear Solid Mod
I think it's all relative to skill level. I mean I'd redo the maps just because of my lacking mapper goodness. Though I don't think that'll be a problem for Miuzaki.
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#45 |
Re: Metal Gear Solid Mod
AND NO. i will not wait years to improve, i am a fast learner and i consistently experiment and map. i will put everything ive got to work if i have to. and i plan to finish thismod within the year.
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#46 |
Re: Metal Gear Solid Mod
That was unpresentable, there is no sense of porportion, design, or detail.
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#47 |
Re: Metal Gear Solid Mod
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#48 |
Re: Metal Gear Solid Mod
Come on, it was like a first attempt, an intro, a proof of concept. Need I remind you guys of the Resident Evil mod?
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#49 |
Re: Metal Gear Solid Mod
It was a first impression and it was awful. He should wait until he has something that is alot better before showing it off, now this first impression will stick.
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#50 |
Re: Metal Gear Solid Mod
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#51 |
Re: Metal Gear Solid Mod
Why don't you all want to get this... He wants a mapper, he said he wasn't a good mapper,
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#52 | |
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#53 |
Re: Metal Gear Solid Mod
Ok OK! i see we dont have a good start here. but lets just take a look at what we can do. but i still want to do a little mappping. but how about art. its a good thing theres a first
person view, yeah ill give you guys some art.
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#54 | |
Re: Metal Gear Solid Mod
Quote:
but i guess it will take a while to make this mod. of coarse we all have lives to get to. as for you jinroh thank you for supporting me. im gonna get working some forest MGS3 maps.
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Last edited by miuzaki; 08-07-2008 at 01:53 AM.
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#55 | |
Re: Metal Gear Solid Mod
Quote:
And, if you wan't to do Forest Maps, you will probably need good models or images for trees, a good sky, and some good rock textures for both floor and decoration. I'm done for now.
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#56 |
Re: Metal Gear Solid Mod
ok thats good.
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#57 | |
Re: Metal Gear Solid Mod
Quote:
As for the support, anytime. I'm not much of a BUILD guy, I do more DirectX stuff and I suck at that and I know that even though the only stuff I have to show is sucky I know that with time and effort my stuff will flourish like a 1000 Petal Lotus. Anyway, good luck, sorry I'm not more help. |
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#58 | |
Re: Metal Gear Solid Mod
youre good inspiration anyway from now on. (not getting angry with anyone but)
id like this thread to get so big so please consiter posting if its fairly important.Yeah, I'm Quote:
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#59 |
Re: Metal Gear Solid Mod
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#60 |
Re: Metal Gear Solid Mod
That was a brilliant mod, too bad it got canned.
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#61 |
Re: Metal Gear Solid Mod
like a month ago you were making a thirty days of night mod...what happened to that?
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#62 |
Re: Metal Gear Solid Mod
it was not a mod. it was a map and it failed. movie based maps allways will.
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#63 |
Re: Metal Gear Solid Mod
Redrum disagrees.
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#64 |
Re: Metal Gear Solid Mod
Also Auriga map by Devastator which has something like 92-94 score... epic fail...
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#65 |
Re: Metal Gear Solid Mod
im stuck not knowing what to do.im gonna let this one rest. untill i have a person or some inspiration on what to do.
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Last edited by miuzaki; 08-16-2008 at 05:41 AM.
Reason: spelling
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#66 | |
Re: Metal Gear Solid Mod
Quote:
![]() Make a list. See what you can do, and do that. Get it to the point of being in an appealing state before you show it to anyone. Especially on a forums where people can tear you apart.
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#67 |
Re: Metal Gear Solid Mod
Yeah, agreed with Commando there. You should start with simple sketches, a little concept and a story that you're going to base your mod, if you want it to live. For example, decide what you are going to use or not, have a quick plan of environment you are going to design and etc.
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#68 | |
Re: Metal Gear Solid Mod
Quote:
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