Forum Archive

Go Back   3D Realms Forums > 3D Realms Topics > Duke Nukem > Duke Nukem 3D Modifications
Blogs FAQ Community Calendar

Notices

 
 
Thread Tools
Old 08-04-2008, 03:44 PM   #41
miuzaki

miuzaki's Avatar
Re: Metal Gear Solid Mod
like i said. this wont be a map worth running until we find a way to put aliens on patrol.and use stealth
__________________
Metallica-Fuel
Deftones-Elite
Disturbed-Droping Plates
miuzaki is offline  
Old 08-04-2008, 06:27 PM   #42
Jinroh

Jinroh's Avatar
Re: Metal Gear Solid Mod
Quote:
Originally Posted by miuzaki View Post
No of coarse not. this map should be counted as the intro. like it was in the game. ya know the credit scroll
Aha!! I was right it was just the intro level! Booyah Cola all around!

*poors some Booyah Cola for everyone*
Jinroh is offline  
Old 08-05-2008, 12:04 AM   #43
The Commander

The Commander's Avatar
Re: Metal Gear Solid Mod
Well miuzaki I am still reminded of what Geoff said,

Quote:
Originally Posted by Geoffrey View Post
As for this specific mod: don't recreate MGS maps. That's such a 1996 way to go.
Because if you do I can see this mod horiably failing... IMO
__________________
I Know Everything There Is To Know About Anything.

Duke Nukem Red Alert SVN

Ask Me Anything!
The Commander is offline  
Old 08-05-2008, 06:56 AM   #44
Jinroh

Jinroh's Avatar
Re: Metal Gear Solid Mod
Quote:
Originally Posted by The Commander View Post
Well miuzaki I am still reminded of what Geoff said,



Because if you do I can see this mod horiably failing... IMO
I think it's all relative to skill level. I mean I'd redo the maps just because of my lacking mapper goodness. Though I don't think that'll be a problem for Miuzaki.
Jinroh is offline  
Old 08-05-2008, 02:45 PM   #45
miuzaki

miuzaki's Avatar
Re: Metal Gear Solid Mod
AND NO. i will not wait years to improve, i am a fast learner and i consistently experiment and map. i will put everything ive got to work if i have to. and i plan to finish thismod within the year.
__________________
Metallica-Fuel
Deftones-Elite
Disturbed-Droping Plates
miuzaki is offline  
Old 08-06-2008, 12:21 PM   #46
diehard52
Re: Metal Gear Solid Mod
That was unpresentable, there is no sense of porportion, design, or detail.
diehard52 is offline  
Old 08-06-2008, 12:33 PM   #47
Spiker

Spiker's Avatar
Re: Metal Gear Solid Mod
Quote:
Originally Posted by diehard52 View Post
That was unpresentable, there is no sense of porportion, design, or detail.
Damn straight

// This part of the post was censored by 3D REALMS, sorry for the difficulties//
Spiker is offline  
Old 08-06-2008, 12:45 PM   #48
Jinroh

Jinroh's Avatar
Re: Metal Gear Solid Mod
Come on, it was like a first attempt, an intro, a proof of concept. Need I remind you guys of the Resident Evil mod?
Jinroh is offline  
Old 08-06-2008, 01:39 PM   #49
diehard52
Re: Metal Gear Solid Mod
Quote:
Originally Posted by Jinroh View Post
Come on, it was like a first attempt, an intro, a proof of concept. Need I remind you guys of the Resident Evil mod?
It was a first impression and it was awful. He should wait until he has something that is alot better before showing it off, now this first impression will stick.
diehard52 is offline  
Old 08-06-2008, 02:02 PM   #50
Jinroh

Jinroh's Avatar
Re: Metal Gear Solid Mod
Quote:
Originally Posted by diehard52 View Post
It was a first impression and it was awful. He should wait until he has something that is alot better before showing it off, now this first impression will stick.
No, it just lowered our expectations so he can blow us away with the next release.
Jinroh is offline  
Old 08-06-2008, 02:05 PM   #51
XTHX2

XTHX2's Avatar
Re: Metal Gear Solid Mod
Why don't you all want to get this... He wants a mapper, he said he wasn't a good mapper, Don't judge him, he has nothing at his hands, as he's not the mapper! It was just a simple preview, there was like nothing to be judged, so, let's leave him alone to work properly....
XTHX2 is offline  
Old 08-06-2008, 02:15 PM   #52
Jinroh

Jinroh's Avatar
Keen Gun Re: Metal Gear Solid Mod
Quote:
Originally Posted by XTHX2 View Post
Why don't you all want to get this... He wants a mapper, he said he wasn't a good mapper, Don't judge him, he has nothing at his hands, as he's not the mapper! It was just a simple preview, there was like nothing to be judged, so, let's leave him alone to work properly....
Well put. Somebody needed to say it more bluntly than I could.
Jinroh is offline  
Old 08-07-2008, 12:54 AM   #53
miuzaki

miuzaki's Avatar
Re: Metal Gear Solid Mod
Ok OK! i see we dont have a good start here. but lets just take a look at what we can do. but i still want to do a little mappping. but how about art. its a good thing theres a first
person view, yeah ill give you guys some art.
__________________
Metallica-Fuel
Deftones-Elite
Disturbed-Droping Plates
miuzaki is offline  
Old 08-07-2008, 01:50 AM   #54
miuzaki

miuzaki's Avatar
Re: Metal Gear Solid Mod
Quote:
Originally Posted by Spiker View Post
Damn straight

// This part of the post was censored by 3D REALMS, sorry for the difficulties//
ok we need to take a break. you see all need to understand. ia that i am the one who wants this mod to be sucsessful but i dont have that much i need to throw to the table. and yes i do have some sense of porportion and detail. check out the map i posted. (very unfinished). its just that YES RECREATING MAPS from other games is BOWND to fail.especialy me making them. but im fairly good as far as my own ideas. but for all those who think ill just suck at this. than leave. i dont need useless criticisim all day. now if you can tell me how i can improve than go for it. as far as maps yes now i want to not recreate them but make maps to recreate the EXPIRENCE of metal gear.
but i guess it will take a while to make this mod. of coarse we all have lives to get to. as for you jinroh thank you for supporting me. im gonna get working some forest MGS3 maps.
Attached Files
File Type: zip Hotel.zip (19.9 KB, 4 views)
__________________
Metallica-Fuel
Deftones-Elite
Disturbed-Droping Plates
Last edited by miuzaki; 08-07-2008 at 01:53 AM.
miuzaki is offline  
Old 08-07-2008, 01:57 AM   #55
XTHX2

XTHX2's Avatar
Re: Metal Gear Solid Mod
Quote:
Originally Posted by miuzaki View Post
ok we need to take a break. you see all need to understand. ia that i am the one who wants this mod to be sucsessful but i dont have that much i need to throw to the table. and yes i do have some sense of porportion and detail. check out the map i posted. (very unfinished). its just that YES RECREATING MAPS from other games is BOWND to fail.especialy me making them. but im fairly good as far as my own ideas. but for all those who think ill just suck at this. than leave. i dont need useless criticisim all day. now if you can tell me how i can improve than go for it. as far as maps yes now i want to not recreate them but make maps to recreate the EXPIRENCE of metal gear.
but i guess it will take a while to make this mod. of coarse we all have lives to get to. as for you jinroh thank you for supporting me. im gonna get working some forest MGS3 maps.
Ok, you want advices? Here are some, put more objects to the preview map, such as boxes, vents etc... Find some soldier sprites that will fit in, also a good music. Having a replaced weapon also adds good stuff into the theme. Put some activity to the map you've posted here, remove Tile 0....

And, if you wan't to do Forest Maps, you will probably need good models or images for trees, a good sky, and some good rock textures for both floor and decoration. I'm done for now.
XTHX2 is offline  
Old 08-07-2008, 02:19 AM   #56
miuzaki

miuzaki's Avatar
Re: Metal Gear Solid Mod
ok thats good.
__________________
Metallica-Fuel
Deftones-Elite
Disturbed-Droping Plates
miuzaki is offline  
Old 08-07-2008, 06:56 AM   #57
Jinroh

Jinroh's Avatar
Re: Metal Gear Solid Mod
Quote:
Originally Posted by XTHX2 View Post
And, if you wan't to do Forest Maps, you will probably need good models or images for trees, a good sky, and some good rock textures for both floor and decoration. I'm done for now.
Yeah, I'm not much of a mapper, but the one Mystical Forest or whatever that level was called from the Shadow Warrior shareware is a good forest map in BUILD. Very dark and stuff. Cool.

As for the support, anytime. I'm not much of a BUILD guy, I do more DirectX stuff and I suck at that and I know that even though the only stuff I have to show is sucky I know that with time and effort my stuff will flourish like a 1000 Petal Lotus.

Anyway, good luck, sorry I'm not more help.
Jinroh is offline  
Old 08-07-2008, 08:23 AM   #58
miuzaki

miuzaki's Avatar
Re: Metal Gear Solid Mod
youre good inspiration anyway from now on. (not getting angry with anyone but)
id like this thread to get so big so please consiter posting if its fairly important.Yeah, I'm

Quote:
not much of a mapper, but the one Mystical Forest or whatever that level was called from the Shadow Warrior shareware is a good forest map in BUILD. Very dark and stuff. Cool.
that is important. thanks i do have the shareware.
__________________
Metallica-Fuel
Deftones-Elite
Disturbed-Droping Plates
miuzaki is offline  
Old 08-07-2008, 08:27 AM   #59
Jinroh

Jinroh's Avatar
Re: Metal Gear Solid Mod
Quote:
Originally Posted by miuzaki View Post
youre good inspiration anyway from now on. (not getting angry with anyone but)
id like this thread to get so big so please consiter posting if its fairly important.Yeah, I'm



that is important. thanks i do have the shareware.
Cool. Glad I could be of assistance.
Jinroh is offline  
Old 08-07-2008, 08:43 AM   #60
Water12356

Water12356's Avatar
Re: Metal Gear Solid Mod
Quote:
Originally Posted by TerminX View Post
Speaking of MGS-themed mods, does anyone remember the demo for Brute Force: Alaskan Dawn? I liked the reliance on stealth (and neck snapping)... was pretty innovative for a Duke 1.5 mod.
That was a brilliant mod, too bad it got canned.
__________________
"Psycho Mantis locking your doors, your fridge, shutting off your air conditioner, and clogging your toilet sure beats reading some crap off a memory card."
- Mr. Blud

"Men trade whatever they have for sex and women trade sex for whatever they want. That may be unromantic but theres truth to it."
- Nessus
Water12356 is offline  
Old 08-07-2008, 09:10 AM   #61
diehard52
Re: Metal Gear Solid Mod
like a month ago you were making a thirty days of night mod...what happened to that?
diehard52 is offline  
Old 08-08-2008, 02:00 AM   #62
miuzaki

miuzaki's Avatar
Re: Metal Gear Solid Mod
Quote:
Originally Posted by diehard52 View Post
like a month ago you were making a thirty days of night mod...what happened to that?
it was not a mod. it was a map and it failed. movie based maps allways will.
__________________
Metallica-Fuel
Deftones-Elite
Disturbed-Droping Plates
miuzaki is offline  
Old 08-08-2008, 11:30 AM   #63
Quakis

Quakis's Avatar
Re: Metal Gear Solid Mod
Redrum disagrees.
Quakis is offline  
Old 08-08-2008, 11:39 AM   #64
Roma Loom

Roma Loom's Avatar
Re: Metal Gear Solid Mod
Also Auriga map by Devastator which has something like 92-94 score... epic fail...
__________________
GRPViewer, DN3D/SW Models
Roma Loom is offline  
Old 08-16-2008, 05:41 AM   #65
miuzaki

miuzaki's Avatar
Re: Metal Gear Solid Mod
im stuck not knowing what to do.im gonna let this one rest. untill i have a person or some inspiration on what to do.
__________________
Metallica-Fuel
Deftones-Elite
Disturbed-Droping Plates
Last edited by miuzaki; 08-16-2008 at 05:41 AM. Reason: spelling
miuzaki is offline  
Old 08-16-2008, 05:47 AM   #66
Commando Nukem

Commando Nukem's Avatar
Re: Metal Gear Solid Mod
Quote:
Originally Posted by miuzaki View Post
im stuck not knowing what to do.im gonna let this one rest. untill i have a person or some inspiration on what to do.
Don't let these guys discourage you. What you really need for any project of this nature is a solid background plan in place. What do you want to do, what do you want to change within Duke? New episode? New graphics? Sprites? Sounds? Code? Find your focus, develop it. Its much easier once you have the basics figured out. Its often very tempting to just want to jump right into the meat of making a TC, but you can even more often get stuck that way.

Make a list. See what you can do, and do that. Get it to the point of being in an appealing state before you show it to anyone. Especially on a forums where people can tear you apart.
__________________
Open Maw Productions
Commando Nukem is offline  
Old 08-16-2008, 05:56 AM   #67
XTHX2

XTHX2's Avatar
Re: Metal Gear Solid Mod
Yeah, agreed with Commando there. You should start with simple sketches, a little concept and a story that you're going to base your mod, if you want it to live. For example, decide what you are going to use or not, have a quick plan of environment you are going to design and etc.
XTHX2 is offline  
Old 08-16-2008, 12:10 PM   #68
miuzaki

miuzaki's Avatar
Re: Metal Gear Solid Mod
Quote:
Originally Posted by XTHX2 View Post
Yeah, agreed with Commando there. You should start with simple sketches, a little concept and a story that you're going to base your mod, if you want it to live. For example, decide what you are going to use or not, have a quick plan of environment you are going to design and etc.
youre both right. im gonna set a story and make a list of what im gonna do
__________________
Metallica-Fuel
Deftones-Elite
Disturbed-Droping Plates
miuzaki is offline  
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 12:28 PM.

Page generated in 0.84550095 seconds (100.00% PHP - 0% MySQL) with 17 queries

Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.

Website is ©1987-2014 Apogee Software, Ltd.
Ideas and messages posted here become property of Apogee Software Ltd.