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Old 04-07-2007, 10:52 PM   #1
DeeperThought

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Duke Nukem: Weapon of Mass Destruction 1.0 Released!
Duke Nukem: Weapon of Mass Destruction is a modification of Duke Nukem 3D that I started one year ago today (April 8 -- yeah I know it isn't the 8th on the west coast just yet). This mod has many features and I will only list a few highlights:
  • Alt-fire modes for all weapons
  • New and improved inventory items, including a Dukebot ally.
  • Many new varieties of monsters.
  • An upgrade system which enables you to spend earned skill points to purchase new abilities and improve stats such as life and damage.
Here is the COMPLETE DOCUMENTATION, including screenshots and installation instructions.
There is also an in-game help screen linked to the upgrade menu.

Download Links:
Link1
Link2
Link3


I welcome comments and questions in this thread, but do please read the documentation before asking about how something works.
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New map effects and various optional extras for Duke 3D.

DUKE NUKEM: ATTRITION
XP based weapon upgrades, progressive difficulty, and more.
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Old 04-07-2007, 11:16 PM   #2
Steve

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Re: Duke Nukem: Weapon of Mass Destruction 1.0 Released!
Looks great, mate! I'll try it out tonight
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Old 04-08-2007, 12:10 AM   #3
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Re: Duke Nukem: Weapon of Mass Destruction 1.0 Released!
Very nice mod indeed!

Sometimes, I was just left saying "OH F***!"
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Old 04-08-2007, 12:36 AM   #4
Kennerado

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Re: Duke Nukem: Weapon of Mass Destruction 1.0 Released!
Looks pretty good
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Old 04-08-2007, 02:55 AM   #5
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Re: Duke Nukem: Weapon of Mass Destruction 1.0 Released!
A great update for the best DN3D mod around, IMHO. Thank you!
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Old 04-08-2007, 03:15 AM   #6
Hellbound
 

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Re: Duke Nukem: Weapon of Mass Destruction 1.0 Released!
"Hmmm... I'm going in!"
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Old 04-08-2007, 05:00 AM   #7
Geoffrey
Re: Duke Nukem: Weapon of Mass Destruction 1.0 Released!
It'll take a little while to get used to but promises to give a very rich gameplay experience in the end. Right now I'm just discovering stuff as I go along.

Hey, I just gave that commander a headshot! Oh right! Headshots! When I've finished that user episode I'll probably be up to speed with all of the mod's features. Love the special ammo btw; one battlelord fight was just a bit too tough for me so I bought some special ripper ammo and bam bam bam. That was fun
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Old 04-08-2007, 06:08 AM   #8
Loke

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Re: Duke Nukem: Weapon of Mass Destruction 1.0 Released!
Can't wait to play this.
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Old 04-08-2007, 06:20 AM   #9
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Re: Duke Nukem: Weapon of Mass Destruction 1.0 Released!
Oh yeah! I'll have to check this out after work
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Old 04-09-2007, 02:27 AM   #10
Geoffrey
Re: Duke Nukem: Weapon of Mass Destruction 1.0 Released!
I'm still running through that user episode and really, REALLY hated the map devastator made. So far it's been an enjoyable ride with fluent, high quality usermaps (and I'm honored that my map is among them) but the cramped rooms and unlogical puzzles in the Alien Space Station were really something I needed to chew through. In the end dnclip was my friend

And also: I was showing the mod to my brother yesterday and didn't have a saved game ready, so I started e1l1 on the highest skill to give him an idea of how crazy this mod of yours is. WHAT IS GOING ON I died in like ten seconds, it was awesome
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Old 04-09-2007, 03:01 AM   #11
Devan

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Re: Duke Nukem: Weapon of Mass Destruction 1.0 Released!
Why does vampire kick reduce my health when I have atomic health???
But now this is my favourite mod. DNA is second favourite mod .
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Old 04-09-2007, 05:52 AM   #12
Denz

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Re: Duke Nukem: Weapon of Mass Destruction 1.0 Released!
Well that is impresive. But i tried Roch map, and when you get out of the very first room it starts to badly lag for no reason. It does not come from too much graphics on screen, because i can look down on the floor and it will still be 1Fps seconds. I'll have to try another level to fully appreciate the mod.
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Old 04-09-2007, 07:37 AM   #13
Loke

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Re: Duke Nukem: Weapon of Mass Destruction 1.0 Released!
Wow, I'm so used to the regular running speed from Duke3D that I thought I was playing Operation Flashpoint.
Would you guys recommend upgrading the running speed a bit?

I haven't really played that much at all but the little I have has been a real blast. It's very fun to play something new and refreshing instead of the old game. Nice work, DeeperThought.
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Old 04-09-2007, 08:52 AM   #14
DeeperThought

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Re: Duke Nukem: Weapon of Mass Destruction 1.0 Released!
Quote:
Originally Posted by Loke View Post
Would you guys recommend upgrading the running speed a bit?
There's just me, no other guys. To compensate for the reduced running speed, buy the dodge moves upgrade and use it to dodge forward a lot. Also, do dodge jumps (dodge forward, then jump in mid-dodge) to do long jumps which will really help cover distances. It's just like UT2K4. Of course, there's also the increased running speed upgrade, but you have to have all the other leg upgrades first.

@Devan: I really don't know what you're talking about. The vampire kick should increase health up to your max, but never reduce it. Maybe what is happening is you are taking damage from something while kicking, and since your health is above max, the kick is not giving the health back.

@Geoffrey: I do remember that map being extremely annoying. Maybe I should replace it with a different one for the user map episode. Any suggestions?
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DUKE PLUS
New map effects and various optional extras for Duke 3D.

DUKE NUKEM: ATTRITION
XP based weapon upgrades, progressive difficulty, and more.
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Old 04-09-2007, 09:07 AM   #15
Loke

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Re: Duke Nukem: Weapon of Mass Destruction 1.0 Released!
Quote:
Originally Posted by DeeperThought View Post
There's just me, no other guys. To compensate for the reduced running speed, buy the dodge moves upgrade and use it to dodge forward a lot. Also, do dodge jumps (dodge forward, then jump in mid-dodge) to do long jumps which will really help cover distances. It's just like UT2K4. Of course, there's also the increased running speed upgrade, but you have to have all the other leg upgrades first.
Sorry if I wasn't clear enough. What I meant was if I should upgrade the running speed, from the upgrade menu, as I had some difficulties dodging enemy fire (that Protector Drone at the beginning of E1L1 was unexpected ).
But yeah, thanks for the suggestions. I'll see what I can do next time I launch the game.
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Old 04-09-2007, 09:11 AM   #16
DeeperThought

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Re: Duke Nukem: Weapon of Mass Destruction 1.0 Released!
Quote:
Originally Posted by Loke View Post
Sorry if I wasn't clear enough. What I meant was if I should upgrade the running speed, from the upgrade menu, as I had some difficulties dodging enemy fire (that Protector Drone at the beginning of E1L1 was unexpected ).
The Protector Drone spawned as a random replacement for one of the monsters. If you play again, it won't be there, but there may be some other random replacement. Personally, I never upgrade running speed, since I find the dodge move upgrade is sufficient and the skill points are needed elsewhere.
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DUKE PLUS
New map effects and various optional extras for Duke 3D.

DUKE NUKEM: ATTRITION
XP based weapon upgrades, progressive difficulty, and more.
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Old 04-09-2007, 09:54 AM   #17
Devan

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Re: Duke Nukem: Weapon of Mass Destruction 1.0 Released!
Quote:
Originally Posted by DeeperThought View Post
@Devan: I really don't know what you're talking about. The vampire kick should increase health up to your max, but never reduce it. Maybe what is happening is you are taking damage from something while kicking, and since your health is above max, the kick is not giving the health back.
My normal health was upgraded to 80. I had 160 health. Health even reduces to 80 when I kick other things that I can broke.
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Old 04-09-2007, 11:12 AM   #18
DeeperThought

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Re: Duke Nukem: Weapon of Mass Destruction 1.0 Released!
Quote:
Originally Posted by Devan View Post
My normal health was upgraded to 80. I had 160 health. Health even reduces to 80 when I kick other things that I can broke.
Oops . You should have been a beta tester. The attached cons fix this, and also fix a potential problem with the flying jibs.

DNWMDfix.rar
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DUKE PLUS
New map effects and various optional extras for Duke 3D.

DUKE NUKEM: ATTRITION
XP based weapon upgrades, progressive difficulty, and more.
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Old 04-09-2007, 11:38 AM   #19
Devan

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Re: Duke Nukem: Weapon of Mass Destruction 1.0 Released!
Quote:
Originally Posted by DeeperThought View Post
Oops . You should have been a beta tester. The attached cons fix this, and also fix a potential problem with the flying jibs.

Attachment 7152
Now I will kick every enemy (almost)
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Old 04-09-2007, 01:23 PM   #20
sb742
Re: Duke Nukem: Weapon of Mass Destruction 1.0 Released!
As I'm sure you are aware, this is a fantastic mod. It takes DN3D to another level
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Old 04-09-2007, 06:13 PM   #21
DeeperThought

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Re: Duke Nukem: Weapon of Mass Destruction 1.0 Released!
Thank you all for your kind words. DNWMD was fun to make, but also hard work at times, and it does matter to me to know that other people like it.

I'll want to release version 1.01 before too long, so if anyone finds any other bugs or problems let me know so I can get them out of the way.
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DUKE PLUS
New map effects and various optional extras for Duke 3D.

DUKE NUKEM: ATTRITION
XP based weapon upgrades, progressive difficulty, and more.
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Old 04-10-2007, 03:36 AM   #22
Devan

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Re: Duke Nukem: Weapon of Mass Destruction 1.0 Released!
I have spotted one more bug! I killed The Cycloid Emperor and boss coin appeared. Then I opened upgrades menu and when I closed it, boss wasn't dead! Then he jumped and died again when landed But I'm not 100% sure this is big bug because I was using DNKROZ.
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Old 04-10-2007, 04:40 AM   #23
Hellbound
 

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Re: Duke Nukem: Weapon of Mass Destruction 1.0 Released!
DT - you know what I'm thinking about this mod...

Spoiler:
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Old 04-10-2007, 05:00 AM   #24
jobro
Re: Duke Nukem: Weapon of Mass Destruction 1.0 Released!
Will definitly test this mod out!
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Old 04-10-2007, 05:50 AM   #25
Loke

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Re: Duke Nukem: Weapon of Mass Destruction 1.0 Released!
Something odd happened, much the same as Devan, when I had the upgrade menu opened. At the start of Red Light District I opened up the menu and could see the pig cop recon vehicles flying around while shooting at me, however I took no damage although it made me a bit uncomfortable.

Awesome mod so far though.
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Old 04-10-2007, 09:47 AM   #26
DeeperThought

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Re: Duke Nukem: Weapon of Mass Destruction 1.0 Released!
Quote:
Originally Posted by Devan View Post
I have spotted one more bug! I killed The Cycloid Emperor and boss coin appeared. Then I opened upgrades menu and when I closed it, boss wasn't dead! Then he jumped and died again when landed But I'm not 100% sure this is big bug because I was using DNKROZ.
It was a bug and I fixed it. You know, if I want it to work in multiplayer, I'll have to change it so that the menu doesn't pause the monsters at all.
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DUKE PLUS
New map effects and various optional extras for Duke 3D.

DUKE NUKEM: ATTRITION
XP based weapon upgrades, progressive difficulty, and more.
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Old 04-10-2007, 10:42 AM   #27
Zaero
Irritated Re: Duke Nukem: Weapon of Mass Destruction 1.0 Released!
I found 2 bugs..well - glitches.
First: the new "kicks" are lay over the scuba mask.
Second: when I freezed the egg in X-dimension, and turn the googles off, then on after defreezing time in the place where egg was I spotted.. panel texture (sprite).
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Old 04-10-2007, 11:03 AM   #28
DeeperThought

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Re: Duke Nukem: Weapon of Mass Destruction 1.0 Released!
Quote:
Originally Posted by Zaero View Post
I found 2 bugs..well - glitches.
First: the new "kicks" are lay over the scuba mask.
Second: when I freezed the egg in X-dimension, and turn the googles off, then on after defreezing time in the place where egg was I spotted.. panel texture (sprite).
I just fixed the egg bug, but I don't know what you mean about the scuba mask.
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DUKE PLUS
New map effects and various optional extras for Duke 3D.

DUKE NUKEM: ATTRITION
XP based weapon upgrades, progressive difficulty, and more.
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Old 04-10-2007, 11:12 AM   #29
Devan

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Re: Duke Nukem: Weapon of Mass Destruction 1.0 Released!
Quote:
Originally Posted by DeeperThought View Post
I just fixed the egg bug, but I don't know what you mean about the scuba mask.
I think he said that new kicks cover scuba gear. But scuba gear must cover new kicks.
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Old 04-10-2007, 06:58 PM   #30
Dopefish7590

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Re: Duke Nukem: Weapon of Mass Destruction 1.0 Released!
sweet I just came back from holidays
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Old 04-10-2007, 07:02 PM   #31
Hendricks266
Re: Duke Nukem: Weapon of Mass Destruction 1.0 Released!
Quote:
Originally Posted by DeeperThought View Post
You know, if I want it to work in multiplayer, I'll have to change it so that the menu doesn't pause the monsters at all.
Or just make it “pause” in single player mode.
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Old 04-10-2007, 07:04 PM   #32
DeeperThought

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Re: Duke Nukem: Weapon of Mass Destruction 1.0 Released!
Right. It's not like anyone would try to play it in multiplayer anyway. There's probably a dozen things that would be messed up, assuming it didn't go out of sync immediately.
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DUKE PLUS
New map effects and various optional extras for Duke 3D.

DUKE NUKEM: ATTRITION
XP based weapon upgrades, progressive difficulty, and more.
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Old 04-10-2007, 07:09 PM   #33
Dopefish7590

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Re: Duke Nukem: Weapon of Mass Destruction 1.0 Released!
tried... failed
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Old 04-10-2007, 10:04 PM   #34
Usurper

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Re: Duke Nukem: Weapon of Mass Destruction 1.0 Released!
I honestly cannot believe how good that kick looks in motion. That's way better than "quick kick" ever was. The menu is amazing of course. I found myself spending way too much time in the levels trying to get my score up. Had me wishing for a Super Mario style timer countdown. Awesome stuff altogether.
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Old 04-11-2007, 05:44 AM   #35
Zaero
Re: Duke Nukem: Weapon of Mass Destruction 1.0 Released!
Quote:
Originally Posted by Devan View Post
I think he said that new kicks cover scuba gear. But scuba gear must cover new kicks.
Yes, that's what I said.

Also, I have some small idea: what about rotating (I mean rotating in Z axis, just like the upgrade menu background) "Nuke sign" as a target indicator ("target lock" crosshair). Also the sign opacity may indicate how much health targeted enemy has.
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Old 04-11-2007, 08:45 AM   #36
DeeperThought

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Re: Duke Nukem: Weapon of Mass Destruction 1.0 Released!
Quote:
Originally Posted by Zaero View Post
Yes, that's what I said.
Also the sign opacity may indicate how much health targeted enemy has.
There are already enemy health bars that appear over their heads when you upgrade the goggles. I think opacity would be too hard to see, and it only comes in a few levels (100%, 66%, and 33%)
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DUKE PLUS
New map effects and various optional extras for Duke 3D.

DUKE NUKEM: ATTRITION
XP based weapon upgrades, progressive difficulty, and more.
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Old 04-11-2007, 01:34 PM   #37
Zaero
Re: Duke Nukem: Weapon of Mass Destruction 1.0 Released!
Quote:
Originally Posted by DeeperThought View Post
There are already enemy health bars that appear over their heads when you upgrade the goggles. I think opacity would be too hard to see, and it only comes in a few levels (100%, 66%, and 33%)
Yeah, I know about the bars, they are nice.
I was just thinking about some Duke related crosshair, that's all. But...well, the default one is really cool.

Also I found another "bug". When player has target lock, he cannot activate tank self-destruct sequence.
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Old 04-11-2007, 01:48 PM   #38
DeeperThought

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Re: Duke Nukem: Weapon of Mass Destruction 1.0 Released!
Quote:
Originally Posted by Zaero View Post
Also I found another "bug". When player has target lock, he cannot activate tank self-destruct sequence.
That's weird. I'll look into that when I get a chance.

EDIT: It works fine for me. Of course, the same key that sets the tank to explode is also used to toggle a target lock, so once you press use on the tank, the target lock is switched off. But then again, do you really want to be locked onto a tank that's about to explode? I think running away makes more sense.
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DUKE PLUS
New map effects and various optional extras for Duke 3D.

DUKE NUKEM: ATTRITION
XP based weapon upgrades, progressive difficulty, and more.
Last edited by DeeperThought; 04-11-2007 at 09:03 PM.
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Old 04-12-2007, 07:28 AM   #39
Devan

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Re: Duke Nukem: Weapon of Mass Destruction 1.0 Released!
Quote:
Originally Posted by DeeperThought View Post
There are already enemy health bars that appear over their heads when you upgrade the goggles. I think opacity would be too hard to see, and it only comes in a few levels (100%, 66%, and 33%)
Health bars are only visible when enemy is visible from player location. And for opacity - model could have few skins with different transparency. But for me the best thing could be displayed enemy health above special crosshair.
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Old 04-12-2007, 08:30 AM   #40
Zaero
Re: Duke Nukem: Weapon of Mass Destruction 1.0 Released!
Quote:
Originally Posted by Devan View Post
Health bars are only visible when enemy is visible from player location. And for opacity - model could have few skins with different transparency. But for me the best thing could be displayed enemy health above special crosshair.
I was thinking about some indicator already in the targeting crosshair, an nuke sign for example. Te outher ring should always be opaque, but the center of the sign could indicate target's health someway, so player will know when the lock will be turned off (by enemy's death).
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