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#1 |
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So, as the title says, it´s once again time to ask something.
![]() My question is: how you can import 16-64bit images to Duke Nukem - of course to 8bit Duke Nukem 3D? ![]()
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Yeah yeah! Duke Nukem is ten years old game... but it still rocks! I´m 13 years old... what about it? Now working on Total Meltdown conversion, need of help, ANYBODY CAN HELP! |
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#2 |
Re: Question: Possible to do this? III
Um if your image editor allows you to save it as a gif with an "Adaptive" color pallet than it should be fine. The gimp might be able to do this,but I have no idea. I use photoshop for this kind of stuff..
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"I hereby nominate 'DUDE!! Huge bag of cheetos!' for 'Best Topic Title of the Year, 2006.'"-ZzTX "I vote oak man for supreme leader of the 3DR boards."-Tang Lung >>My flickr page<< |
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#3 |
Re: Question: Possible to do this? III
If you are asking what I'm thinking now, you should use .png format and use def language to define which textures you are going to replace. Check for def language at eduke wiki to learn about it more.
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---HELLDUKE TC--- NEW STABLE MIRROR SECONDARY MIRROR ---GAMEPLAY VIDEO--- Gameplay Footage of my Mod. |
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#4 | |
Re: Question: Possible to do this? III
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You want to take high res pictures and put them in Duke 3D (as in DOS running, 486 using, Duke Nukem)? I think it was Dukeres ![]()
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#5 |
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Well, actually not. I´m using Dukeres, and I cannot do it with it.
![]() Oh, and I´ve saved my needed files to PNG file format. ![]() Not sure about that def. language - could work. ![]() define highres textures and other stuff in it. Tried, but I couldn´t get it to work... Please help! ![]()
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Yeah yeah! Duke Nukem is ten years old game... but it still rocks! I´m 13 years old... what about it? Now working on Total Meltdown conversion, need of help, ANYBODY CAN HELP! |
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#6 |
Re: Question: Possible to do this? III
Oh, he actually wants to convert those png's and add them as bmp's? Ok, I can advice you bastART. It is what I've been using for years to add new art. DukeRes is only useful for copy and paste and offset setting stuff.
Nevermind by above answer as it was wrong and it's fail was corrected by Mr.Fibbles. If I'm wrong with this one also, please let me know, anyone.
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---HELLDUKE TC--- NEW STABLE MIRROR SECONDARY MIRROR ---GAMEPLAY VIDEO--- Gameplay Footage of my Mod. |
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#7 |
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OK, thanks for your help so far. Anyway, I have a simple question now:
Is it possible to put 16BIT IMAGES into the art file? ![]() May sound impossible... but... is it possible? I just wouldn´t to get this topic closed before it is possible to get 16BIT images to 8BIT Duke Nukem 3D without any HRP. ![]() ![]()
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Yeah yeah! Duke Nukem is ten years old game... but it still rocks! I´m 13 years old... what about it? Now working on Total Meltdown conversion, need of help, ANYBODY CAN HELP! |
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#8 |
Re: Question: Possible to do this? III
Using Irfanview can help you a lot. However, if you are going to use all of them, then sad but you'll have to convert every single of them...
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---HELLDUKE TC--- NEW STABLE MIRROR SECONDARY MIRROR ---GAMEPLAY VIDEO--- Gameplay Footage of my Mod. |
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#9 | |
Re: Question: Possible to do this? III
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#10 |
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Well, how I can active the def. language to work in 8bit classic Duke, then?
Maphacks or something? ![]()
__________________
Yeah yeah! Duke Nukem is ten years old game... but it still rocks! I´m 13 years old... what about it? Now working on Total Meltdown conversion, need of help, ANYBODY CAN HELP! |
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