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#41 |
Re: Duke Nukem: Weapon of Mass Destruction 1.0 Released!
Here is a link to a 1.01b update for DNWMD. For what it's worth, I consider this to be a beta of 1.01, not an official update.
It just fixes a few bugs and includes a replacement map for the A.S.S. level of Retribution that Geoffrey was rightly complaining about. The replacement is Moon Base by Iggy. However, I'm not quite settled on this yet, because when I ran it I had some problems with lag. p.s. I didn't fix the kick overlaying the scuba mask bug, because I decided it was more trouble than it was worth. EDIT: The lag in moonbase.map only occurs in a couple of spots early in the level, as far as I can tell. There's a ramp which causes big lag if you stand on it, then there is an adjacent room with some lag. The funny thing is, once you open the door to the adjacent room, the ramp no longer lags. And the lag is not related to how many enemies are around or what you are looking at, just what sector you are standing in. EDIT2: At the time of this edit, I updated the patch so that it fixes the lag issue mentioned above. This may improve framerate in other situations as well.
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DUKE PLUS New map effects and various optional extras for Duke 3D. DUKE NUKEM: ATTRITION XP based weapon upgrades, progressive difficulty, and more.
Last edited by DeeperThought; 04-12-2007 at 01:05 PM.
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#42 |
Re: Duke Nukem: Weapon of Mass Destruction 1.0 Released!
I am now making version 1.01 of Duke Nukem: Weapon of Mass Destruction official. If you already have 1.0, just download the "patch" and incorporate its contents into your install directory. Otherwise, download the full version. The only thing this changes from the beta version of 1.01 is it adds music for the Retribution episode.
Links to full download: Link1 Link2 Link to patch only: 1.01 patch As always, the documentation is included with the mod but can also be found HERE. Unless someone reports bugs or I have unexpected inspiration, I am done with this thing. @Usurper: I'm glad that you like the kick animation. There are three frames of it, made from digital pics taken of my leg in a cheap old pair of jeans. My wife added a crude boot to the foot to cover my nasty sneaker. The animation looks good because I used rotatesprite to move the frames into different positions and angles every single tick, to create a smooth effect.
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DUKE PLUS New map effects and various optional extras for Duke 3D. DUKE NUKEM: ATTRITION XP based weapon upgrades, progressive difficulty, and more. |
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#43 |
Re: Duke Nukem: Weapon of Mass Destruction 1.0 Released!
"the abbys" map - near the chaingun cave, hanging bridge.. game crashes (frozen screen).
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#44 |
Re: Duke Nukem: Weapon of Mass Destruction 1.0 Released!
Yikes. I was able to replicate the problem, but it doesn't happen consistently. Sometimes I can walk around the bridge area for a minute or so before it happens. The frustrating thing is, the log generates NO ERRORS of any kind when the crash occurs. It happens with the latest snapshot, but also with the older one, so I can't blame it on the latest changes to EDuke32 either.
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DUKE PLUS New map effects and various optional extras for Duke 3D. DUKE NUKEM: ATTRITION XP based weapon upgrades, progressive difficulty, and more. |
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#45 |
Re: Duke Nukem: Weapon of Mass Destruction 1.0 Released!
Please try this and see if the crash in E1L5 goes away:
DNWMDcrashfix.rar It seems to be a combination of a bug in the game engine and something unusual I am doing with my code. The attached con changes it so that monsters do not do hitscans before they "wake up". The difference won't be noticeable most of the time, but sometimes monsters will be slower to react (like in normal Duke).
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DUKE PLUS New map effects and various optional extras for Duke 3D. DUKE NUKEM: ATTRITION XP based weapon upgrades, progressive difficulty, and more. |
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#46 | |
Re: Duke Nukem: Weapon of Mass Destruction 1.0 Released!
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#47 |
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Re: Duke Nukem: Weapon of Mass Destruction 1.0 Released!
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#48 | |
Re: Duke Nukem: Weapon of Mass Destruction 1.0 Released!
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![]() And your e1L5 crashfix works! Thank you. Too bad I've lost my progress (savegame still crashes). ![]() |
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#49 |
Re: Duke Nukem: Weapon of Mass Destruction 1.0 Released!
I thought the same.
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#50 |
Re: Duke Nukem: Weapon of Mass Destruction 1.0 Released!
AFAIK, there isn't a new version of the leg model yet. I actually did consider using it, until I found out that it only models the top part of the leg -- but I needed the leg to be rotated to the side. Also, the leg model's animation just causes it to swing upwards like it is on a hinge; it doesn't bend at the knee at all. Finally, the jean texture on the model looks like crap (no offense to TM, who makes things 100x better than that all the time).
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DUKE PLUS New map effects and various optional extras for Duke 3D. DUKE NUKEM: ATTRITION XP based weapon upgrades, progressive difficulty, and more. |
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#51 |
Re: Duke Nukem: Weapon of Mass Destruction 1.0 Released!
Thanks a lot for making this. I haven't had this much fun with Duke 3D for a long time.
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#52 | |
Re: Duke Nukem: Weapon of Mass Destruction 1.0 Released!
Quote:
I'm going to release a HRP version some time in the near future. (The current one has a .bat file for running with the HRP, but it is set up for the older version of the HRP).
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DUKE PLUS New map effects and various optional extras for Duke 3D. DUKE NUKEM: ATTRITION XP based weapon upgrades, progressive difficulty, and more. |
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#53 |
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Damn.. What have you done DeeperThought?! I just realised that I can't play classic Duke no more.. WMD is just TOO cool for me to resist!
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#54 | |
Re: Duke Nukem: Weapon of Mass Destruction 1.0 Released!
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This morning, I tested it out a bit with the new HRP, and it seemed to work fine. To use DNWMD with the new HRP, you'll need to change the corresponding .bat file (see attachment). Please let me know if this works. DNWMD_with_Hi-Res.rar
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DUKE PLUS New map effects and various optional extras for Duke 3D. DUKE NUKEM: ATTRITION XP based weapon upgrades, progressive difficulty, and more. |
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#55 |
Re: Duke Nukem: Weapon of Mass Destruction 1.0 Released!
I played through most of the Roch episode with this - it's definitly a lengthy journey which I like. Apart from that I don't have any more meaningful feedback apart from 'This is excellent'
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#56 |
Re: Duke Nukem: Weapon of Mass Destruction 1.0 Released!
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#57 |
Re: Duke Nukem: Weapon of Mass Destruction 1.0 Released!
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The Duke will kill you, the Budgies will eat you!! |
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#58 |
Re: Duke Nukem: Weapon of Mass Destruction 1.0 Released!
Found 2 bugs:
-special kicks goes thru unbreakable windows/forcefields (I like that bug ![]() -chaingun altfire does not kill biting slimers |
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#59 |
Re: Duke Nukem: Weapon of Mass Destruction 1.0 Released!
Only chaingun altfire? Not all altfires?
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Sorry for my bad english - I'm from Lithuania If you like voxel models but you don't know where to get them, click HERE NOW! Thread link: http://forums.3drealms.com/vb/showthread.php?t=24456 |
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#60 |
Re: Duke Nukem: Weapon of Mass Destruction 1.0 Released!
Yeah, I think it's all of them. Normally, firing a weapon is hardcoded to kill the slimer. But the projectile does not really hit the slimer, which is why you can fire an RPG that kills the slimer and keeps going. For some reason, the way I have done alt-fire does not activate the hardcoded slimer-killing. I will fix that soon.
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DUKE PLUS New map effects and various optional extras for Duke 3D. DUKE NUKEM: ATTRITION XP based weapon upgrades, progressive difficulty, and more. |
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#61 |
Re: Duke Nukem: Weapon of Mass Destruction 1.0 Released!
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#62 |
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#63 | |
Re: Duke Nukem: Weapon of Mass Destruction 1.0 Released!
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#64 |
Re: Duke Nukem: Weapon of Mass Destruction 1.0 Released!
I hope you mean that they turn to face you (in which case yes, it is because they were coded for sprites). If they literally follow you around, then that would be bad.
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DUKE PLUS New map effects and various optional extras for Duke 3D. DUKE NUKEM: ATTRITION XP based weapon upgrades, progressive difficulty, and more. |
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#65 |
Re: Duke Nukem: Weapon of Mass Destruction 1.0 Released!
oh yeah sorry thats what I meant, they turn to face you.
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#66 |
Re: Duke Nukem: Weapon of Mass Destruction 1.0 Released!
The cons in the attachment should fix the mini-queen facing the player bug and the alt-fire not killing slimers bug.
Slimer trivia: I took a look at the source code for the slimer. When on the player, the slimer does not check whether the player is actually firing a weapon. It checks whether the player is pressing the firing key while a suitable weapon is selected and it has ammo. Since alt-fire is a different key, it didn't count. I ended up manually setting the input bit for the firing key in that situation, essentially forcing the player to press fire. This doesn't cause the player to actually fire another shot, though, since the alt-fire happens first and that sequence has already been initiated.
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DUKE PLUS New map effects and various optional extras for Duke 3D. DUKE NUKEM: ATTRITION XP based weapon upgrades, progressive difficulty, and more. |
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#67 |
Re: Duke Nukem: Weapon of Mass Destruction 1.0 Released!
Im using 1.0 still and I played THE Abyss level several times and it never chrashed. The only problem ive had yet is when I installed it on both my computers it chrashes the very first time you try to load a map with some CON error that states to send your cons to TX but if you try again it works? It can only be reproduced by installing it again. :S Other wise its pretty good. Althoe I found the hardest skill level easyer than lets rock? You start with 200 upgrade points on the hardest skill? So u can upgrade the major things straight away and just use your duke bot all the time? I still think it could be some what harder on hard and have some real bad ass monsters once you hit the 5000 point mark... But thats my opinion...
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I Know Everything There Is To Know About Anything. Duke Nukem Red Alert SVN Ask Me Anything! |
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#68 | |
Re: Duke Nukem: Weapon of Mass Destruction 1.0 Released!
Quote:
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DUKE PLUS New map effects and various optional extras for Duke 3D. DUKE NUKEM: ATTRITION XP based weapon upgrades, progressive difficulty, and more. |
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#69 |
Re: Duke Nukem: Weapon of Mass Destruction 1.0 Released!
gday I'm back again. I downloaded the fixes for DTGAME.con and DTstatesevents.con, but the miniboss4 model still seems to be facing the player once its dead for some reason.
Just to make sure I didn't mess something up, DeeperThought, was the line you changed this one? ai AIMINIBOSS4DYING AMINIBOSS4DYING MINIBOSS4STOPPED geth (as opposed to faceplayer?) 'cause that line is definitely in my DTGAME.con, but miniboss4 is still facing me. I spawned one using "spawn miniboss4" just to make sure i had the right enemy etc but the same thing happened. What other parts of the code might be causing it? I don't mean to be pedantic about this but I'm so addicted to this mod now I can't play without it. Therefore it has to be perfect ![]() |
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#70 |
Re: Duke Nukem: Weapon of Mass Destruction 1.0 Released!
Saved games include the cons that you had at the time the game was first created, so you have to start a new game to see the changes. BOSS3 has the same problem, btw, so you may want to fix that too (it has a line just like the mini-queen).
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DUKE PLUS New map effects and various optional extras for Duke 3D. DUKE NUKEM: ATTRITION XP based weapon upgrades, progressive difficulty, and more. |
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#71 |
Re: Duke Nukem: Weapon of Mass Destruction 1.0 Released!
Oh really, I didnt know that.
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#72 |
Re: Duke Nukem: Weapon of Mass Destruction 1.0 Released!
DNWMD 1.01b released!
(download links to full version are in the documentation) If you have version 1.00, then this should bring you up to date. I've been working on what started as a few tweaks and ended up being a pretty significant update. Here are the main changes since version 1.00:
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DUKE PLUS New map effects and various optional extras for Duke 3D. DUKE NUKEM: ATTRITION XP based weapon upgrades, progressive difficulty, and more.
Last edited by DeeperThought; 05-06-2007 at 05:51 PM.
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#73 |
Re: Duke Nukem: Weapon of Mass Destruction 1.0 Released!
Cool - I still haven't got round to beating Moon base so having it as an end of episode challenge is a good idea
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#74 | |
Re: Duke Nukem: Weapon of Mass Destruction 1.0 Released!
Quote:
Spoiler: I'm also curious how many out of the 12 secrets players manage to find.
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Duke4Ever || The Game Collector's Market - Forum for game collectors. "That Nordbergian wench could be a handful! Several." - Gnarl (Overlord 2)
Last edited by Iggy; 05-07-2007 at 09:47 AM.
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#75 |
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I must say that this encumbrance thing is just a bit controversial. Persolanly I understand why it's there but some players may not like this. The limits are too restrict in my opinion. It would be nice to give players using God Mode cheat jetpack with only one unit of fuel (less weight but still unlimited). A simple fix anytime soon maybe?
Once more - thanks for good job. ![]() |
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#76 | |
Re: Duke Nukem: Weapon of Mass Destruction 1.0 Released!
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There's a defined value in one of the cons (I think it's MAXLOAD in DTVARS.CON). I set it to 3999, IIRC, but you can raise it to a higher number and effectively eliminate the feature from the game. But really, the effect on gameplay isn't very drastic. I played with it yesterday, and at one point I decided to drop my chaingun to make room for more rockets. Then, in the next level after I had burned through a lot of ammo, I picked up another chaingun. It adds a little spice, that's all. If you insist on holding onto every weapon at all times, then I suppose it could be a problem, because you won't be able to have much ammo in them.
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DUKE PLUS New map effects and various optional extras for Duke 3D. DUKE NUKEM: ATTRITION XP based weapon upgrades, progressive difficulty, and more. |
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#77 |
Re: Duke Nukem: Weapon of Mass Destruction 1.0 Released!
Duke Nukem: Weapons of REALISTIC Mass Destruction.
LOL!
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I Know Everything There Is To Know About Anything. Duke Nukem Red Alert SVN Ask Me Anything! |
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#78 | |
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Also..I cannot find the string in the file you mentioned. ![]() |
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#79 | |
Re: Duke Nukem: Weapon of Mass Destruction 1.0 Released!
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Code:
// DT other defs define STARTSKILL 60 define STARTSKILL2 110 define STARTSCORE2 2000 //define STARTSKILL2 200 //define STARTSCORE2 5000 define STARTSKILL3 200 define STARTSCORE3 5000 define MAXLOAD 3999 STARTSKILL is the number of skill points you normally start with. STARTSKILL2 is the number of skill points you start with on "DAMN I'M GOOD". STARTSCORE2 is the score you start with on "DAMN I'M GOOD" STARTSKILL3 is the number of skill points you start with on "DAMN I'M GOOD" if you have already beaten the episode. You can guess what STARTSCORE3 is for. Here are the weights for the various items. pistol 50 pistol bullets 1 each shotgun 150 shotgun shells 2 each chaingun 200 chaingun bullets 1 each rocket launcher 300 rockets 20 each pipebombs 25 each shrinker/expander 250 shrinker/expander ammo 5 each devistator 350 devistator rockets 4 each tripbombs 10 each freezer 200 freeze ammo 2 each Each on ammo is per shot, not per clip. firstaid 2 per unit (i.e. 100% = 200 weight) rocket fuel divide total units (not percentage) by 4 To reduce weight, dropping shotgun or chaingun makes the most sense, since those weapons are easy to find again. Remember all ammo is dropped with the weapon and you can pick it up again if you need it.
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DUKE PLUS New map effects and various optional extras for Duke 3D. DUKE NUKEM: ATTRITION XP based weapon upgrades, progressive difficulty, and more.
Last edited by DeeperThought; 05-07-2007 at 06:10 PM.
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#80 |
Re: Duke Nukem: Weapon of Mass Destruction 1.0 Released!
I'm thinking about changing some of the weapons. One idea would be to add charge-up attacks, where the power and ammo usage of the shot increases the longer you hold down the button, then it fires when you release. It would only be for certain weapon modes, of course:
Alt-fire shotgun: holding it longer will make you shoot a larger number of fiery globs. The weakest shot will be very quick with only one glob. Alt-fire shrinker: The nova bomb thing could be weaker or stronger depending on how long you hold it. That way you could use the weakest on a pigcop to preserve ammo, but save up a massive shot for a battlelord. Regular fire freezer: Weak shots would be like the regular freezer, stronger shots would be larger freezeblasts that release smaller freezeblasts and freezing waves. Thoughts? I'm open to making other changes as well.
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DUKE PLUS New map effects and various optional extras for Duke 3D. DUKE NUKEM: ATTRITION XP based weapon upgrades, progressive difficulty, and more. |
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eduke32 mod |
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