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#1 |
Trouble playing "Xtreme!" add-on in Eduke32.
I've recently been making all the expansions I own work with Eduke32. All of them work great so far, except for the "Xtreme!" add-on. When I run it, I get the following message:
"Error(s) found in file 'EXGAME.CON'. Do you want to use INTERNAL DEFAULTS?" The strange thing is, I can get it running just fine if I use JFDuke3D (duke3d.exe). Here is my Eduke log: Code:
EDuke32 1.4.0 svn (Apr 1 2008 02:17:16) Copyright (c) 1996, 2003 3D Realms Entertainment Copyright (c) 2008 EDuke32 team Application parameters: /gXtreme\EX.GRP /xEXGAME.CON Using CON file 'EXGAME.CON'. addsearchpath(): Added C:/Duke3d/ Initializing Windows DirectX/GDI system interface OS: Windows XP (Version 5.1.2600) - Service Pack 2 Loading OPENGL32.DLL Loading GLU32.DLL Initializing DirectDraw... - Loading DDRAW.DLL - Enumerating display devices * Primary Display Driver - Creating DirectDraw object - Checking capabilities Detecting video modes: - 640x480 8-bit fullscreen - 320x240 8-bit fullscreen - 400x300 8-bit fullscreen - 480x360 8-bit fullscreen - 512x384 8-bit fullscreen - 640x400 8-bit fullscreen - 320x200 8-bit fullscreen - 800x600 8-bit fullscreen - 1024x768 8-bit fullscreen - 1152x864 8-bit fullscreen - 1280x960 8-bit fullscreen - 1280x1024 8-bit fullscreen - 640x480 16-bit fullscreen - 640x480 32-bit fullscreen - 320x200 16-bit fullscreen - 320x240 16-bit fullscreen - 400x300 16-bit fullscreen - 480x360 16-bit fullscreen - 512x384 16-bit fullscreen - 640x400 16-bit fullscreen - 800x600 16-bit fullscreen - 1024x768 16-bit fullscreen - 1152x864 16-bit fullscreen - 1280x960 16-bit fullscreen - 1280x1024 16-bit fullscreen - 320x200 32-bit fullscreen - 320x240 32-bit fullscreen - 400x300 32-bit fullscreen - 480x360 32-bit fullscreen - 512x384 32-bit fullscreen - 640x400 32-bit fullscreen - 800x600 32-bit fullscreen - 1024x768 32-bit fullscreen - 1152x864 32-bit fullscreen - 1280x960 32-bit fullscreen - 1280x1024 32-bit fullscreen - 1152x864 8-bit windowed - 1024x768 8-bit windowed - 800x600 8-bit windowed - 640x480 8-bit windowed - 640x400 8-bit windowed - 512x384 8-bit windowed - 480x360 8-bit windowed - 400x300 8-bit windowed - 320x240 8-bit windowed - 320x200 8-bit windowed - 1152x864 32-bit windowed - 1024x768 32-bit windowed - 800x600 32-bit windowed - 640x480 32-bit windowed - 640x400 32-bit windowed - 512x384 32-bit windowed - 480x360 32-bit windowed - 400x300 32-bit windowed - 320x240 32-bit windowed - 320x200 32-bit windowed Using config file 'duke3d.cfg'. Scanning for GRP files... Using group file 'duke3d.grp' as main group file. Using group file 'autoload/duke3d.grp/sd_duke.grp'. Using group file 'autoload/duke3d.grp/AtomicCONs.zip'. Using group file 'autoload/duke3d.grp/duke3d_hrp.zip'. Using group file 'autoload/duke3d.grp/hrp_update.zip'. Using group file 'Xtreme\EX.GRP'. Compiling: EXGAME.CON (149976 bytes) Including: EXDEFS.CON (35688 bytes) Including: EXUSER.CON (43188 bytes) Duke Nukem 3D v1.4+ style CON files detected. EXUSER.CON: At top level: EXUSER.CON:393: error: expected a keyword but found `//'. EXUSER.CON:393: error: expected a keyword but found `Music'. EXUSER.CON:393: error: expected a keyword but found `will'. EXUSER.CON:393: error: expected a keyword but found `not'. EXUSER.CON:393: error: expected a keyword but found `play'. EXUSER.CON:393: error: expected a keyword but found `if'. EXUSER.CON:393: error: expected a keyword but found `the'. EXUSER.CON:393: error: expected a keyword but found `.MID'. EXUSER.CON:393: error: expected a keyword but found `file'. EXUSER.CON:393: error: expected a keyword but found `excedes'. EXUSER.CON:393: error: expected a keyword but found `72000'. EXUSER.CON:393: error: expected a keyword but found `bytes.'. Found 0 warning(s), 12 error(s). Error(s) found in file `EXGAME.CON'. Do you want to use the INTERNAL DEFAULTS (y/N)? Uninitializing DirectDraw... - Releasing DirectDraw object - Unloading DDRAW.DLL |
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#2 |
Re: Trouble playing "Xtreme!" add-on in Eduke32.
See if there's a funny little ASCII symbol or something on that line in EXUSER.CON.
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#3 |
Re: Trouble playing "Xtreme!" add-on in Eduke32.
I tried searching for a few of those keywords in exgame.con, but couldn't find them. I tried "music" and "excedes", but they don't exist... Am I searching the wrong keywords? Also, EXUSER.con doesn't exist in the duke3d folder. Only EXGAME.con does. Does this have anything to do with it? Would it be located in the Ex.GRP file?
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#4 |
Re: Trouble playing "Xtreme!" add-on in Eduke32.
Yes, it should be in the group file, and it is EXUSER.CON. Once you extract it, make sure there is a space between the // and the rest of the line. That could do it.
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#5 |
Re: Trouble playing "Xtreme!" add-on in Eduke32.
EDuke32 doesn't have that limitation anymore.
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#6 |
Re: Trouble playing "Xtreme!" add-on in Eduke32.
Ok, found it. It was this character: ®
Apparently, JFDuke3D has no problems with this character, while Eduke32 does. The "Xtreme!" add-on works fine now. Thanks guys.
Last edited by Lightning Hunter; 04-02-2008 at 08:24 PM.
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#7 |
Re: Trouble playing "Xtreme!" add-on in Eduke32.
Sorry to bring up such an old thread, but I having the same exact problem as the OP. I don't know how to look through the con file and to fix the little funny symbol. Can someone help me?
Last edited by Yhe1; 09-01-2008 at 02:14 AM.
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#8 |
Re: Trouble playing "Xtreme!" add-on in Eduke32.
I have the KillAton Collection and the Duke Xtreme doesn't have con coding errors. The only thing you have to do is to rename it's DEFS and USER con files.
Or edit it's GAME con file and change the include lines to: include DKEXDEFS.CON include DKEXUSER.CON Anyway here is an edited DKEXGAME.CON for the Atomic Edition:
Last edited by supergoofy; 09-01-2008 at 04:22 AM.
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#9 |
Re: Trouble playing "Xtreme!" add-on in Eduke32.
I only have an EX.grp and EXGAME.con. Am I suppose to extract the EXUSER from the EX.grp?
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#10 |
Re: Trouble playing "Xtreme!" add-on in Eduke32.
He means add the "include DKEXDEFS.CON" and "include DKEXUSER.CON" and replace them with "include USER.CON" and "include DEFS.CON" lines in your DKEXGAME.CON... I hope it's clear now
![]() Also, he gives you the fixed DEXGAME.CON as an attachment... Why do you even bother asking ? ![]()
__________________
---HELLDUKE TC--- NEW STABLE MIRROR SECONDARY MIRROR ---GAMEPLAY VIDEO--- Gameplay Footage of my Mod. |
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#11 |
Re: Trouble playing "Xtreme!" add-on in Eduke32.
I wasn't sure how to use his file. I replaced EXGAME.con with his attachment, and tried to run the game using
C:\Duke\Atomic\eduke32.exe /xDKEXGAME.con /gEX.grp And I still get 64 undefined errors ![]() |
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#12 |
Re: Trouble playing "Xtreme!" add-on in Eduke32.
Probably you have an unofficial release. I have the Killaton Collection and the Duke Xtreme is not in grp file, but uncompressed in a folder, and it has an installer in the root folder of the cd. But I run it without the installer. I cannot give you my pack, because Duke Xtreme is not free.
In your case you have to use xgroup to look inside EX.grp and see the filenames of the USER and DEFS con files. Then edit the DKEXGAME.con and put these filenames in the include lines. to download xgroup go to proasm's site (proasm.com)
Last edited by supergoofy; 09-02-2008 at 03:16 AM.
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