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Old 06-22-2008, 08:09 PM   #441
DeeperThought

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Re: Duke Nukem: Weapon of Mass Destruction 1.0 Released!
Quote:
Originally Posted by Roger View Post
Found an issue with the current version. When you reach level 2 of the Ad Infinitum episode, the player starts off with the weapons not being displayed and the controls for the skycar still on-screen.
Ugh, this is horrible.

What happened is I made a tiny edit to the second map -- all I did was place some pipebombs. Well, when I saved the map it replaced the skycar with a tile 0, because the DNWMD defs hadn't been loaded. As a result, when you start the map it is all f*cked up. I will post a replacement for that map shortly.

It has been like that ever since the last update, and you are the first to mention it.

EDIT: Replace the map in your ad infinitum folder with the one attached

xmas2k1_dnwmd.rar
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DUKE PLUS
New map effects and various optional extras for Duke 3D.

DUKE NUKEM: ATTRITION
XP based weapon upgrades, progressive difficulty, and more.
Last edited by DeeperThought; 06-22-2008 at 08:23 PM.
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Old 07-30-2008, 03:35 AM   #442
Valherran
Re: Duke Nukem: Weapon of Mass Destruction 1.0 Released!
Wow this MOD has changed alot in 6 Months, Is everything going well since i was overseas?
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