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#1 |
HRP: Lefthand models?
Hi there, I know there is a HRP discussion thread where this question maybe belongs, but I think it would quickly slide into oblivion if I asked it there...so mercy me, please. Anyway, here's the question:
I'm lefthanded in real life, and wish I could be in duke life also :-) So is there a way to make the weapon models lefthanded for duke? I thought about simply mirroring the models, shouldn't be too hard a task, but I don't have the right tools for that...any experts here who could help me with that? ![]()
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#2 | |
Re: HRP: Lefthand models?
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DUKE PLUS New map effects and various optional extras for Duke 3D. DUKE NUKEM: ATTRITION XP based weapon upgrades, progressive difficulty, and more. |
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#3 |
Re: HRP: Lefthand models?
sounds interesting... where do I have to type that parameter down ?
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#4 |
Re: HRP: Lefthand models?
Probably in the HRP pack's definition file for weapon models, although it will be better if someone else helps you
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---HELLDUKE TC--- NEW STABLE MIRROR SECONDARY MIRROR ---GAMEPLAY VIDEO--- Gameplay Footage of my Mod. |
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#5 | |
Re: HRP: Lefthand models?
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Code:
model "highres/sprites/firstperson/2530_clip.md3" { scale 1.9 skin { pal 0 file "highres/sprites/pickups/0040_pistolammo.jpg" } frame { name "idle" tile0 2530 tile1 2531 } hud { tile 2530 xadd -0.48 yadd 0.7 zadd -0.48 angadd -37 flipped } }
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DUKE PLUS New map effects and various optional extras for Duke 3D. DUKE NUKEM: ATTRITION XP based weapon upgrades, progressive difficulty, and more. |
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#6 |
Re: HRP: Lefthand models?
You can't just flip the models of the HRP by adding those DEF lines, though. You'll also need to write some CON code to display the weapon sprites with an angle of 1024 and the y-flipping flag.
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EDuke32 - "The corrupt doctrine of terror has begun." |
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#7 |
Re: HRP: Lefthand models?
That's true, and in fact that makes it much more difficult, because it means that you have to cancel the hardcoded pistol display and recreate the left-handed version with rotatesprite and other commands.
Hey, I'm left-handed too, and it doesn't bother me that Duke is right-handed.
__________________
DUKE PLUS New map effects and various optional extras for Duke 3D. DUKE NUKEM: ATTRITION XP based weapon upgrades, progressive difficulty, and more. |
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#8 |
Re: HRP: Lefthand models?
Problem is some models are not actually replacing the sprites, they are just displayed on top of them. This is sometimes used in a combined way, e.g. the chaingun: While the model covers the weapon sprite, you can still see the old muzzleflashes when you are firing. If you flip the weapon, those flashes would still be where they are while the model is too far on the left side. You might also see part of the old weapon sprite, then (unless it has been replaced by a practically invisible 1x1 replacement sprite via defs). You see, it's not as easy as it could/should be.
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#9 |
Re: HRP: Lefthand models?
Which is yet another reason why CON code would be required.
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DUKE PLUS New map effects and various optional extras for Duke 3D. DUKE NUKEM: ATTRITION XP based weapon upgrades, progressive difficulty, and more. |
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#10 |
Re: HRP: Lefthand models?
Doesn´t the Commander uses left-hand weapon models in his Stargate TC?
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#11 |
Re: HRP: Lefthand models?
Yes I do, but the models them selfs are left hand. Not right.
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#12 |
Re: HRP: Lefthand models?
I tried that flipped parameter for the pistol, but it dnd't work..the gun still looked the same.
@commander: how did you make your lefthand models? I downloaded Milkshape3d and tried to mirror them..in the editor it worked, but in gmae it does not...the old weapon sprite will be drawn there ![]()
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#13 | |
Re: HRP: Lefthand models?
Quote:
__________________
---HELLDUKE TC--- NEW STABLE MIRROR SECONDARY MIRROR ---GAMEPLAY VIDEO--- Gameplay Footage of my Mod. |
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#14 | |
Re: HRP: Lefthand models?
Quote:
![]() The problem was when I wanted to export the mirrored model again, milkshape asked me for the .qc file for the model...I used the built-in compiler in milkshape but it dind't work...sorry, I am nood goog at modelling ![]()
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